Turning the flashlight off will prevent the battery from draining and also increase the amount of time they can look at the Slender Man before losing, but it also makes it easier for the Slender Man to find them. Over time the battery in their flashlight will also drain. With each page the player collects, the audio becomes more intense and they increase their risk of encountering the Slender Man. If the player views the Slender Man for too long they will lose the game, the final image they see being the Slender Man very close to them and "staring" back through the static. His appearance is accompanied by a loud burst of strings and as the player stares at him their screen will fill with static. The object of the game is to navigate the forest and collect eight manuscript pages relating to the mysterious, malevolent creature known as the Slender Man.Īs the player moves around the game world they risk encountering the Slender Man, who is capable of teleporting from place to place, and can appear in front of the player at any time. Slender: The Eight Pages is set in the middle of a dense forest during the middle of the night, and is played from a first person perspective.Overview Slender Man stalks you throughout the forest.Īt the start of the game the player climbs over a fence, turns on a flashlight and is greeted by a view of a forest. The player's objective is to collect all eight pages located in various areas of the forest while avoiding the Slender Man. As the player collects pages, the fog in the forest grows thicker, and Slender Man appears closer to the player's character, though the character's sprinting speed slowly increases as well. Slender Man moves by teleporting, creeping around the player, but only from a certain distance. The player is equipped with only a flashlight to see through the dark (its battery life is limited and will eventually shut down permanently if left on for an extended period of time). The player's character has the ability to "jog", which will eventually tire out the player and make her wheeze if forced to go on for too long. Slender Man will occasionally appear in the player's field of vision, accompanied with a loud piano slamming noise and/or static on the screen. This then allows the ability to "sprint" to become available to the player. "Sprinting" allows the player to move faster than "jogging" does, but will also decrease the maximum stamina available for "jogging" and "sprinting". A game over occurs when either the player has taken too long to find a note, the player stares at Slender Man for too long, or if Slender Man comes into contact with the player, which will turn them around and end the game. The game over screen shows Slender Man's face up close and blinking static pulses. Įven if the player's character successfully collects all the eight pages, the Slender Man will continue to chase them. Once all the pages are collected, one is allowed to walk around for a couple of seconds in total silence until Slender Man finally appears behind the player and ends the game. However, instead of the normal death screen appearing, a slightly different version is played in which the static slowly fades out instead of abruptly stopping. A few moments later the player awakens in the forest, now in the daytime, and can move around for a few seconds before the screen goes black and plays the end credits. There is also a grace period in the very beginning of the game, during which Slender Man remains inactive for only a few minutes, or until the player collects the first page. However, the difficulty level increases the longer one goes without collecting any pages. The end of this grace period is indicated by a repetitive stomping sound echoing in the background. This sound is heard throughout the rest of the game, and gradually gets quicker as more pages are collected, as well as several other layering sounds.
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